
The game is a hack and slash adventure with the player alternating between two characters Samanosuke and his kunoichi companion Kaede. It did a particularly good job showcasing what the PlayStation 2 was capable of doing early on in its shelf life, but more importantly than that, because the vast majority of the scenery is composed of detailed still imagery, it does even better to hold up even after 20 years.

However, it works brilliantly, along with the conceptual designs of the various different demons the player will encounter along the way. The game is set in a fictional take on the 15th century Japanese Sengoku period, which was something pretty unusual compared to what kind of settings Capcom was used to perpetuating in titles like Resident Evil, Street Fighter, or Mega Man.

It’s highly regarded as one of the best titles on the PlayStation 2 to date by most critics and to me, although I think the best of the Onimusha series would be yet to come, it still remains a classic to me. Set in the Sengoku period in 15th century Japan, the story involves a samurai named Samanosuke Akechi and his resolve to save his cousin princess Yuki from a demon invasion of the Inabayama castle. Released in 2001 and going on to become the first PlayStation 2 game to reach sales of over one million units, Onimusha provided a very different take on game design with the Resident Evil engine. Tweet Developer(s) – Capcom Publisher(s) – Capcom Director(s) – Jun Takeuchi Producer(s) – Keiji Inafune PEGI – 16
